Thursday 13 October 2011

Applying the UVW to materials

To get an even flow of the material over the head a simple checker material was added to the face and made visible in the viewport it was adjusted until it was an approximate size of the polygons. The UVW map vertices were tweaked until the checker pattern was uniform. This was done making the quads as even in shape as possible and avoiding harsh angles.


When the UVW map pattern looked correct it could be rendered ready for editing in Photoshop.


Evenly shaped polygons UVW.


To render the UVW a width of 2048 and height of 1024 was entered. The mode was set to none so that a black and white map of the face was rendered.


This is the render of the UVW map it can be opened in Photoshop ready for applying the material image.


Setting the render type to normal produces a colour shaded map which can help to show how the material image can be applied to the map.



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