Monday 3 October 2011

Setting up 3D reference planes

The first step in 3Ds Max was to create a plane, made up of only one segment. This was then used to make a material consisting of the reference images made in Photoshop.


To make the Image (bitmap) fit the plane without any distortion Uvw mapping was used, by clicking on the (+) box the image on the plane could be moved to the desired position.


To make the second reference plane the original was just copied using shift + dragging the plane. It was then just a case of rotating the plane to face the right way. Using Uvw mapping the image could be moved and the plane was resized to show the correct side of the face.


No comments:

Post a Comment