Thursday 20 October 2011

Making the eyes

To make the eyeball a capsule primitive was made and converted into an editable polygon. The inner polygons were removed then the two semi circles were wielded together. A capsule was used because when a turbo smooth is applied to a sphere there are often issues with deformation around the outer polygon rings.



The capsule was cloned and scale up slightly to form the clear outer membrane of the eye. The second ring of edges was selected and a small chamfer was applied. This allowed the front polygons to be selected and pulled forward to create the lens of the eye.


The smaller capsule was cloned and all but the second ring of polygons from the front were deleted. This was then labelled iris.


To make the black of the pupil the smaller capsule was selected and the central vertex at the front was pulled back to make a cone shape. this was then detached from the capsule, so that a black colour could be applied to it.


A turbo smooth of 3 iterations was applied to each part of the eye.


The pupil of the eye (cone) had a black colour applied to it. The outer skin (lens) had an architect and design material of clear thin geometry glass applied to it to give a clear shiny lens. A photo of an eye was taken and edited in Photoshop so that only the iris was visible. Using a UVW Mapping modifier the bitmap was scaled and moved to fit the iris.

This is a completed render of the eye


To make the caruncle the head was cloned and all the polygons were removed apart from edges around the corners of the eye.


The edges were then copied and cloned back into the eye and scaled towards the centre of the eye.



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