Thursday 20 October 2011

Eyelashes

To make the eyelashes A clone of the head was made and all the uvw modifiers were deleted from it (everything else in the scene was hidden). All the polygons apart from the ones around the eyes were deleted. This gave a base to grow the eyelashes from. A hair and fur modifier was applied to the polygons. The hair brush tool was used to style hair in the right direction. The cut tool was used to trim the lashes.


Each hair was positioned to replicate how the lashes are formed.


The colour was set to a dark brown and the specular level was set to 12 as the lashes dont have much of a shine to them.


The amount of hair was set to 500 and the hair segments to 5 and the hair passes set to 3. Values of 3 were set for the tip thickness and 7 for the root. The frizz parameters were adjusted until they looked natural and a value of 47 looked best.







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