Monday 3 October 2011

Using Symmetry, NURMS Subdivision and Turbosmooth

After all the Vertices had been moved for one side of the face a simple symmetry modifier was used to mirror the left side of the face. The x axis was selected as the mirror point and it was moved along the axis to line up with the reference image.

Use NURMS Subdivision was selected under Subdivision surface to add detail to the face which smoothed it. This created a sharp edge all around the symmetry line of the face though.


To get round the sharp edge that Subdivision NURMS created it was turned off and a turbo smooth modifier was added, making sure it was before Symmetry and editable polygon in the modifier list.




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