Thursday 13 October 2011

Unwrap uvw

After all the modelling had been completed it was time to think about actually applying materials to the face. As the face has so much detail It made scene to use a photo of the face as a material. To do this The unwrap UVW modifier needed to be used. This creates a 2d map of the face that the material can be added to.

The first step was to turn off turbo smooth and the symmetry modifier. Then the whole face was selected apart from the ear (this would be done at a later stage due to its complexity). There are several bugs in 3DS 2011 Max; one of which are in the Unwrap UVW modifier. Every time the polygons on the face were selected for unwrap UVW, the program crashed and shut down. To over come this 3DS Max 2012 was installed.



When the polygons on the face were selected cylindrical was selected under map parameters. The cylinder was set to the axis that wrapped the cylinder around the face. It was scaled to the correct size and moved to the centre of the head.


Edit UVWs was selected and filter selected faces was pressed. Constant update was selected to view a live update in the view port of the map. The relax feature was used to space the map out to get a more understandable map. Individual polygons were moved around to achieve a usable map. Select inverted and overlapping faces was used to make sure the map laid flat.




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