Wednesday 19 October 2011

Setting up the bump map

A copy of the uvw map material was made and in Photoshop


Under the image tab, adjustments was selected and the levels were adjusted so that the black and the white markers were at the start of the each part of the graph.


Under the filter tab highpass was selected and the pixels radius was set to 3. This would define the bump map in 3ds Max.


The image was loaded into the bump map and the amount was set to 15. Some of the outline of the face was present in the map, so theses were edited in Photoshop using the clone tool.


The Bump map didn't look very realistic so a mix filter was added to the bump. In the bump filter the bitmap was selected and mix was selected, then keep old bitmap as sub map was pressed.

The colour #2 was selected and add noise was pressed. It was set to fractal and the size was set to 0.01.

The mix was then set to 100 so that only the noise map could be shown. The face was then rendered to compare the difference. The bump texture was too large so the x and y tiling were set to 4.




The mix amount was adjusted until the texture looked as accurate as possible to the skin texture. The final mix was 60.



Final render of the head with Bump texture set


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